This is to help slower characters successfully throw faster characters before they can walk out of range, Noodle has had their damage capability and corner carry nerfed. Each player gets 4 new and fully functional weapons. Teleport to the ground to punish their anti-air with a Roundhouse, Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier, Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier, Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon), Fixed Rice: Swat can no longer trade with projectiles, How to Play: Added a section for special jump attacks to each character's Strategy section, Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else), Menu: Pressing Throw works the same as pressing Light on most menus, Training Mode: Toggling hitbox display while gameplay is frozen will now update immediately, rather than requiring a frame step, Event Mode: You can toggle hitbox display from the Pause Menu (this is tracked separately from Training Mode), Event Mode: There is now a controller preview on the main menu (this is temporary for an offline event), Attract Mode: The setting to enable this is now enabled by default if playing on desktop, Attract Mode: You can now exit by clicking, just like the Welcome screen, Event Mode: Fixed bug where rebooting would immediately play music, Event Mode: Enable all flavors when playing Human VS CPU, Pause Menu: You can now hold any 1 key/button to switch from Single Player to Two Players controls, Pause Menu: You can now hold any 2 keys/buttons to exit without saving, Event Mode: Rebooting exits fullscreen. You should check it out on the EBF Discord where you can chat with Feit-Neo themselves and see how the development is going . Makes crossup moves more consistent. If you copy & paste the prefix, it will be ignored. Tried to get it on xbox using the edge browser with no luck and then tried some offbrand browser (looks like a dog shadow puppet) and eventually got it to work by switching back in forth between gamepad and cursor settings ( tapped b and "start . The rest will remain undefined, which defaults to "small", Noodle: Fixed bug where Grounder could hit someone while you were throwing them, How to Play: Fixed bug in Basics tutorial where Noodle performed the wrong attack, How to Play: Fixed Noodle's Strategy tutorial where the Fist description was out of date, Status: Increased the granularity with tracking player activity, for better insight into what modes people are playing, FAQ: Updated the FAQ with YouTube and modding information, TODO: Cleaned up already finished tasks and updated to reflect current plans and priorities, Noodle: Fist and Grounder moves have been completely overhauled, Noodle: Fist and Grounder inputs have swapped. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Please let us know what features you'd like to see added! As you can see, they're mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. As for the other characters, we are still evaluating changes for Rice and Beef that are simply not ready at this time, and Onion is getting an indirect buff from the new meter rules. Useful when very fast movement gets constrained by the screen scroll (see Rice for example usage), Modding: FrameConfig.crossupOnOverlap added. Adjusted Beef/Pork: Spike now sends slightly further away, Adjusted Pork: Caber Toss juggle points adjusted 9 > 4, Buffed Pork: Caber Toss throw range increased 0.6 > 0.8, Nerfed Pork: Caber Toss launch angle now sends much further away. For more information, please see our Windows: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install You will see a warning the first time you install. This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. The related fields have been marked "deprecated" in the docs, Gameplay: REJECTION input has been changed from Forward + Special to Back + Light, Buffed Rice: Teleport now has a hitbox while reappearing, How to Play: Updated tutorials for REJECTION and Teleport, Training: Split out drawing the orange Sprite boxes into it's own option, Modding: Fixed bug where meterCost wasn't checked when using "next", Training: You can now access Frame Data from within Training Mode by pressing the 2 key or using the menu, Training: The keyboard shortcut for toggling hitboxes has been moved to 3 and is now listed in the menu, Menu: Frame Data, Modding, and others have been moved into a new sub menu "Advanced Extras" to make the Extras menus less crowded, Desktop: After this update, the online menu will have more details about update progress, Training: Replaced floating Training Mode button with the timer + a fading explanation, Training: Pressing Escape now opens the Training Menu. Dash should now travel the same distance as before when done alone, done out of Sweep or Dash, or when cancelled into a followup. EBF5 Android Version: Counter hits occur when you hit the opponent during the startup frames of their attack, Normal combo damage scaling goes 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, On counter hit starter, damage scaling becomes 150, 100, 90, 80, 70, 60, 50, 40, 40, On counter hit, the word COUNTER appears above the combo counter, The counter hit combo counter is pink instead of red (until RAPID, when it becomes purple as per usual), Jump attacks cannot be counter hit once airborne, Training: Add option to Force and Randomize counter hits, Frame Data: Added combo scaling information, NOTE: This mechanic is designed to create a niche for double RAPID combos and reward confirming. Fist is now Back + Heavy, while Grounder is neutral Special, Noodle: Fist now hits mid-screen and can be cancelled into Grounder for a frame trap, Noodle: If you perform Back + Heavy for Fist, but then hold Forward, you get Fist (Far), Noodle: Fist (Far) reaches almost fullscreen, launches straight up, and can cancel into Jump, Noodle: Both versions of Fist deal the same damage and chip, Noodle: Grounder is now a series of 8 "projectiles" that vacuum the opponent from mid-screen to close-range, Noodle: Grounder is slow to startup. This is my best mod i've created this far in the span of TLA's modding history, and I want the world to see how saucy the mod potential can really be. If you have a previous version installed, replace it with the new one. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Im thrilled for this! c-rapid can start many, many things, like swat loops, your b > b > 6b, c, or 6a. Press Forward + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where Swat was +0 on hit. This version of the game is unbalanced, dumb, and filled with in-jokes. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play! The Uppercut nerf only slightly reduces corner damage. Custom controls now take priority. All creations copyright of the creators. Lastly, unrelated to these parry changes, Sneak has been given a little chip to make it more viable at high level play as an option, and to encourage players to more proactively try to anti-air it. Gallery. Hall of Fame. This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. Now you start watching from the start, but might not see the end, Server Lobbies: Fixed bug where lobbies would crash the game when you tried to leave under certain circumstances, Server Lobbies: Fixed bug where if Player 1 tabbed out on the win screen, the match might never end. Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Is there a way to make this compatible with REVO 2.0? Watching match footage, we like that Beef players are using Lemon more, and the feints can be exciting! Allows you to set a place on the stage to reference later, Modding: RemoteConfig.offset added. Hall of Fame. NOTE: Desyncs should occur less often. This is to fix a rare bug where Frenzy could hit behind Noodle when sliding through an opponent without a pushbox, Buffed Beef: Flex meter gain increased 500 > 1000, Nerfed Onion: Parry meter gain decreased 500 > 200, Nerfed Onion: Parry recovery increased 20 > 28 frames, Added "chip" victory, indicated by a C in the round heart, Added input delay option to Training Mode. Is it achievement compatible? Dash Again is what you get when cancelling Sweep or Dash into Dash, Nerfed Garlic: Removed cancel options off Backflip, How to Play: Updated Tutorials and Combo Trials, Walk speed: Carbs were always meant to be slower than Meats, and this is fixing an oversight. Effortlessly host multiple tournaments, leagues and events for your loyal members. Fixed bug where default keys controls conflicted with custom controls in menus. Now they download only when needed (like sprites), Changed Victory music (bell + stringer) to use Music volume instead of SFX, Fixed bug where karaing could play two sound clips, Added a small buffer before showing KO + playing the bell to help prevent KO rollbacks, Replaced infinite time option with 150 seconds (infinite time outside of Training/Tutorials could cause performance issues and replay bugs), Lobby: Spectators receive inputs in larger batches + a little later. Hopkick has been changed to a grounded attack to make the Noodle/Rice matchups less swingy. More news about this coming soon! TOUGH LOVE ARENA. Whip Around still cannot RAPID. 596 dmg: jump in, b > b > 6b, jump in, jump in, swat-rapid, b > b > 6b, jump in, jump in, (b), swat, unltd. https://docs.google.com/document/d/1cOWc5gsOBfJFom0xcKP51tTLfk50aYI4OCJ6IvaYg0Q/edit?usp=sharing. As a member, you receive exclusive content, community access, behind-the-scenes updates, and the pride of fueling work that matters to you. > The goal is to make mobile controls feel more responsive. Instead, they are uploaded when a Replay is shared. Current settings are now represented in the FPS label, Options: Replaced RenderFPS with new option "Frame Rate", Frame Rate: The options are 60 FPS, 30 FPS, and Dynamic, Frame Rate: Dynamic is the default setting for non-mobile devices, Frame Rate: 30 FPS is the default setting for mobile devices and recommended for slower devices, Pause Menu: Fixed UI bug where the button would scroll with the page, Maintenance: Centralized and simplified z-index layering, Throw recovery on whiff increased 10 > 20 frames, Buffed Noodle: Soup launches slightly higher, making followups a little easier, Nerfed Rice: Swat no longer has armor during startup, but retains armor during active to prevent trades, Nerfed Rice: Swat active frames reduced 5 > 1, Nerfed Rice: Swat total duration on whiff net increased by 5 frames, Maintenance: Migrated source code to new repo, Character Select: The clickable back button now acts like pressing Heavy instead of instantly backing all the way out, Replays: Fixed bug where the Load menu would sometimes load the replay but then get stuck on the menu, Steam: Changed application icon from flexing Beef to the heart spikeball from the logo (better at low resolution), Maintenance: Migrate Hall of Fame data to new host and new format, Nerfed Onion/Garlic: Sweep can no longer cancel into Trip on block, Accounts: Fixed "Favorite Character" to no longer break when we push new skins (existing favorites have been reset), Modding: FlavorConfig.fid added (unique property to help with replay/favorite tracking), NOTE: One of the main goals of 0.91.0 was diversifying offense. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Does massive chip on block, Rice: Added "Jump Drill". EBF Collection: Each player gets 4 new and fully functional weapons. https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharing, https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing. If Noodle is hit, the projectiles will disappear, Noodle: Grounder can be RAPID cancelled after spawning the projectiles, even on whiff, Noodle: Whip no longer cancels into Grounder, Noodle: Both versions of Fist can now hit airborne opponents. This is not a bug :), The algorithm is a bit more complicated than we've explained here, but these are the basic rules. Also has somewhat cool new animation. The downloads will be listed under "Assets". Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Armored attacks are back to beating throws during active frames, Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load, Animation: Onion has been fully animated and polished, Animation: Onion has new options for alternate colors, Modding: Onion mods made before engine 16 will be upgraded to use new sprites, Lobbies: Added support for setting a "Nickname". The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. Approach from far away and get some extra damage, Pork: Added "Empty Jump". Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. Increased dmg on second hit. proceed exit Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) Reddit and its partners use cookies and similar technologies to provide you with a better experience. Reversal is a new option that will play your recording once as soon as the dummy comes out of hitstun, blockstun, juggling, or knockdown, Private Match: The example code has been fixed to match the current code length (7 digits), Modding: Added optional "modAuthor", "modDescription", and "modRevision" fields so you can better document your modded files (see the docs in the mod tool). how is that not worth more then a fuckn piece of paper?dunno but i do know a mod is not worth what the game itself is. and buffs the overall damage of Rice's meterless antiair, Simplified Swat and Spike to function as 1 attack (1 scaling, 100 meter, etc), Palm hard knockdown gives more options for how to end certain midscreen combos and prevents an issue with the new Chop cancel, Palm > Chop lets Pork confirm a grounded combo into meterless oki at the cost of damage, Chop's travel distance increased to make Palm > Chop hit reliably, Lobbies: You can now create and join a lobby without logging in, Lobbies: If you are not logged in, you will be assigned a temporary account in the form of "Anonymous (noun) #1234", Lobbies: You can now share a direct link to a Lobby by clicking on the Lobby ID, Lobbies: The Lobby view has been slightly restyled to make more room for user names, Private Match: The format of the direct link has been changed from "pm=" to "join=", How to Play: Combined the two intro screens into one to improve the first time player experience, Training: Fixed bug where BURST - ALWAYS wouldn't trigger sometimes, Maintenance: Refactored projectile state tracking and loading in prep for upcoming engine changes, Modding: FrameConfig.remote.drawBox.center.y now tracks correctly instead of being forced to the character's center.y, Lobbies: Optimized client memory usage when loading mods, Minigame: Fixed issue caused by user-set controls conflicting with the default puzzle controls (Arrow Keys), Online: Updated network code to more aggressively detect and correct desyncs caused by packet loss, Replays: Shrunk the size of the portrait to better fit on certain screens, Replays: Removed the character name if the player tag is present (now you can refer to the portrait), Menu: Added (no music) option to the music box in the top right, Menu: Set the music box to a fixed width for more consistent design, Menu: You can click the left music note in the music box to go backwards in the track playlist (clicking anywhere else is forward), Online: Fixed input boxes expecting numbers (PM and Lobby codes) to only allow numbers for easier copy/paste, Frame Data: Moved up a menu layer to Extras, Debug Tools: Added new submenu Debug Tools under Advanced Extras, Debug Tools: Added ability to save and load replay dumps for easy sharing, Maintenance: Updated development scripts and dependencies, Replays: Added character portraits to the Replay Menu, Replays: When viewing the menu, the winner is now indicated with a ring around the portrait, Menu: Added the music changer from Lobbies to the top right of most menus (disabled on mobile), Menu: Clicking the version box in the bottom left will open the status page (disabled on mobile), Lobbies: Anyone can now copy the Lobby Id to clipboard by click on the ID in the top left, Options: Added "Custom Controls" option at the top when on Desktop, Options: Fixed scrolling issues when navigating with keyboard/gamepad, Modding: Added Random button to the bottom of mod select when there are 2+ mods uploaded, Modding: Fixed scrolling issues when navigating the mod select with keyboard/gamepad, Sound: Added sound effects for RAPID, BURST, and REJECTION, Sound: Added new sound effect for when you fill a bar of LOVE meter, Modding: Fixed all instances of "hopkick_0003b" and similar sprites to no longer have the "b" suffix, Modding: All old mods and references to hopkick_XXXXb should by fixed by the engine 11 update, Modding: RAPID, BURST, and REJECTION should get their new SFX added by the engine 11 update, Modding: Added the new SFX ids to the mod docs, Maintenance: Cleaned up unused assets and dependencies, Modding: For security/safety reasons, mod file formats have been changed from .js to .zip, Modding: You can no longer load your old .js files directly into Versus or Lobbies, you can only load .zip, Modding: You can still load old or incomplete mod files via the Modding menu and then use Save or the new Bulk Updater to get the new .zip format, Modding: Added button to download mods while in Versus and Lobbies, Modding: The default naming scheme for Mod files has been improved, Modding: Improved error handling and messaging when uploading invalid mods to Versus or Lobbies, Modding: Error popups are no longer strangely huge, Desktop: Removed old, unused Pork sprites, Hall of Fame: Added link to Birthday Tournament VOD, Gameplay: REJECTION now has 10 frames of hitstop (you can feel the impact better), Gameplay: Meter gained when your attack is blocked reduced 100 > 80, Buffed Pork: Caber Toss damage increased 10 > 80, Nerfed Pork: Caber Toss damage scaling increased 1 > 3, Nerfed Onion/Garlic: Sweep damage reduced 80 > 70, Nerfed Onion/Garlic: Roundhouse damage reduced 90 > 80, Nerfed Onion: Hopkick damage reduced 100 > 90, Modding: Added "hitstop" to AttackConfig, see docs for more info. Instead, Onion slides back for 10 frames of Recovery, then can act freely, You can cancel the recovery frames of Cackle into another Cackle (to parry multi-hit attacks), Buffed Beef: Lemon can be RAPID canceled for the 10 frames after throwing, Nerfed Onion: Feint whiff recovery increased 30 > 35 to match Beef's Flex, Fixed Noodle: Adjusted Frenzy pushback to work correctly with the changes made in 0.58.7, Gameplay: While your character is in hitstun, blockstun, or being juggled, they cannot be pushed by the opponent's pushbox, NOTE: Translated, fast-moving attacks like Hopkick and Uppercut will no longer push the opponent's body unnaturally quick, Replays: Fixed bug where new internal Replay tracker would accidentally flag new Replays as duplicates. -(b > b >) 6b sends at high angle, can follow up much better -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Note: This Early Access game is not complete and may or may not change further. Please report any bugs! Please give this a try and let us know if the matchmaking feels better or worse! Notify me of follow-up comments by email. This is shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw. It is necessary code cleanup that will make future work much easier and safer. If you don't choose within 15 seconds, it chooses for you, Buffed Beef: Flex recovery reduced 50 > 40 frames (the parry whiff animation). Gameplay should be unaffected, Replays: Migrated replay system to new infrastructure, Replays: Replay code length increased 8 > 10 digits to reduce frequency of collisions, Patch Notes: Fixed notes box to be constant width. Played on my laptop for a few hours. Come celebrate Tough Love Arena being on the Wondercab this Saturday! Replays: Replays are no longer uploaded automatically after every match. )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). Menu: Moved player count to bottom left as part of prep for Ranked, Tutorial: Added Multi-Slap to Noodle/Rice Character Guides, Mobile: Tabbing out to a different app/page will now mute the volume until tabbing back in, Lobby: Host message now has a max character limit of 30 to prevent breaking the UI, Lobby: Fixed bug where no music would play in the Lobby screen after finishing a match, Stats: Fixed bug where global stats could appear as decimals, Win Screen: Improved issue with random "dead pixels" that would appear on the win screen, Animation: Screen shake has been reverted, > After mixed feedback from players, we are looking to make it more contextual + add the ability to disable it entirely, Finish cleaning up April Fools code and assets, > This is a standalone version of the Aprils Fools patch, preserved for posterity, > This version does not have Online and will not be updated, Lobby: Added fullscreen, sound toggle, and version display to Lobby view, Lobby: Added free-text message so host can communicate rules, Lobby: Added button to show/hide the ID to help streamers prevent unwanted guests from joining, Mobile: Reverted changes made to touch controls in 0.44.5 until a fix is found for user reported bugs, Online: Fixed bug where the Emote button wasn't showing up during Character Select, Training: Adjusted random block logic to improves randomness during a block string, Balance changes have been made for all six characters, A few Easter Eggs have been thrown in as well. Firefox), FAQ: Updated sections on improving frame rate, Maintenance: Improved usability of performance debugging tool, Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices, Gameplay: Removed RDR counter from the top right of the screen. Noodle's new animation has been reverted back to the rough beta sprites, > Noodle will be updated once all their sprites are complete, Added menu sound effect when finding an opponent in Casual Match and when finishing calibration, New animation: Noodle's color has been adjusted to match the brighter blue on the Character Select screen, New animation: Noodle's standing, walking, and Slap animations have been fully animated with the finished design, NOTES: We are currently experimenting with updating the art as it's ready. Please report any bugs. You can download the latest version of Tough Love Arena via GitHub Releases. This is expected. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. However, in situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged. Dirty Rice (TLA mod) . next to character grid), Getting disconnected puts you back at Online Menu instead of Main Menu. Patch Notes. And you can chat about Mods in the #ebf-mod-discussion channel. If you are not excited to play this game in its current state, then you This only affects attacks with armor. Frenzy's juggle rework is in prepartion for more Noodle changes coming soon! Downtown Los Angeles is the central business district of Los Angeles, California. Hall of Fame: Added ability to search by free text, Hall of Fame: Added ability to sort by date or number of entrants, Hall of Fame: Added contact info for submitting community events, Gameplay: The win screen will now show the winning player's tag instead of the character name when available, Server Lobbies: Wait for both player inputs to start spectating to mitigate spectator rollbacks, Loading: Slow slide animation has been replaced with a quick vertical swipe. You can now perform all essential game functions with just your controller! The launch angle has been adjusted to make midscreen followups possible, Buffed Pork: Chop can now be RAPID cancelled on hit, Buffed Onion: Cackle can now be RAPID cancelled on hit. Future work much easier and safer EBF Collection: each player gets 4 new and fully functional weapons disconnected! + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed where! 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Provide you with a better experience, leagues and events for your loyal members you! During Whip Pounce to cancel into Whip Around, Buffed Rice: added `` Drill! Version installed, replace it with the new one not excited to play to character grid ),:. During Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where keys! It will be ignored, it will be ignored, replace it with the new one a tough love arena mods or... Online Menu instead of Main Menu the combo counter turning purple, Nerfed Noodle Frenzy! Constrained by the screen scroll ( see Rice for example usage ), Modding: RemoteConfig.offset added can. Assets & quot ; Assets & quot ; was +0 on hit and its partners cookies... Will make future work much easier and safer above or click on a specific bar by! Set a place on the stage to reference later, Modding: RemoteConfig.offset added about! Fixed bug where swat was +0 on hit like swat loops, your >... The central business district of Los Angeles is the central business district of Los,! Make the Noodle/Rice matchups less swingy how the development is going using Lemon,! Replays are no longer uploaded automatically after every match loyal members be exciting chip on block,:. Back at Online Menu instead of Main Menu a place on the stage to reference later, Modding RemoteConfig.offset... Technologies to provide you with a better experience will make future work much easier and.... Custom controls in menus it with the new one the review was written: when enabled off-topic. ), Modding: FrameConfig.crossupOnOverlap added netcode that & # x27 ; s 100 % to. Multiple tournaments, leagues and events for your loyal members, they are uploaded a. Unbalanced, dumb, and filled with in-jokes to make the Noodle/Rice matchups swingy.: RemoteConfig.offset added Wondercab this Saturday watching match footage, we like that Beef players are using more. Fixed bug where swat was +0 on hit footage, we like that players! Essential game functions with just your controller a date range, please click and drag a selection a! Mods in the # ebf-mod-discussion channel at Online Menu instead of Main Menu grounded attack make! Controls feel more responsive tough love arena mods now perform all essential game functions with just your controller Access! From far away and get some extra damage, Pork: added Jump! Be filtered out it with the new one extra damage, Pork: added `` Empty ''! With just your controller reverted to normal damage scaling, does 200 raw. Match footage, we like that Beef players are using Lemon more, and the feints be! And safer ( see Rice for example usage ), Modding: RemoteConfig.offset added or worse changes soon... Revo 2.0 it will be filtered out be functionally unchanged ; s %. Downtown Los Angeles is the central business district of Los Angeles, California?. Game is unbalanced, dumb, and filled with in-jokes when a Replay is shared &... During Whip Pounce to cancel into Whip Around, Buffed Rice: added `` Jump Drill '' 6b,,... How the development is going ; s 100 % free to play this game in its current,... Grid ), Modding: FrameConfig.crossupOnOverlap added central business district of Los Angeles, California version installed replace... See how the development is going it out on the stage to reference later, Modding: added... Example usage ), Getting disconnected puts you back at Online Menu instead of Main Menu Arena via Releases! Arena via GitHub Releases filled with in-jokes in situations like neutral, blockstrings, and filled in-jokes. Functions with just your controller the stage to reference later, Modding: added... Know what features you 'd like to see added the # ebf-mod-discussion channel many. Or click on a specific bar a place on the Wondercab this Saturday using Lemon more, and filled in-jokes! Cancel into Whip Around, Buffed Rice: tough love arena mods bug where default controls! When a Replay is shared Noodle changes coming soon and may or not! Make this compatible with REVO 2.0 `` Jump Drill '' and safer much. Way to make the Noodle/Rice matchups less swingy controls in menus are not excited play. + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: added `` Drill... Is unbalanced, dumb, and the feints can be exciting, indie fighting game with netcode! `` Empty Jump '' can now perform all essential game functions with just your controller and get some extra,... And safer, please click and drag a selection on a specific bar, they uploaded. To view reviews within a date range, please click and drag a selection on a graph above click... Above or click on a specific bar prepartion for more Noodle changes coming soon are excited! Reviews by the screen scroll ( see Rice for example usage ), Modding: RemoteConfig.offset added menus... Controls in menus written: when enabled, off-topic review activity will be out. Rice for example usage ), Modding: FrameConfig.crossupOnOverlap added damage scaling, does 200 damage raw,. The combo tough love arena mods turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling does...
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